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Is there a libretro core for cd-i emulator
Is there a libretro core for cd-i emulator












is there a libretro core for cd-i emulator
  1. Is there a libretro core for cd i emulator drivers#
  2. Is there a libretro core for cd i emulator upgrade#
  3. Is there a libretro core for cd i emulator android#
  4. Is there a libretro core for cd i emulator code#

Is there a libretro core for cd i emulator drivers#

  • flush_samples has been rewritten to be more optimal – assume that we will always use the length parameter of the audio driver write method instead of catering to old legacy audio drivers – don’t block inside flush_samples.
  • It is GBA-only for now – GB/GBC/SGB support has not been built in (I am unsure if this would even matter).
  • Plus it allows for nice things like real-time rewind.
  • Savestates/SRAM/battery is memory stream-based instead of file I/O based – this drastically speeds up read/writing.
  • Built-in vbaover.ini file – vbaover.ini not necessary.
  • There are quite a few changes between VBA-M libretro vs. The tiled rendering rewrite of gfxDrawTextScreen (by bgK) has also been pushed upstream – it can be optionally compiled in by defining -DTILED_RENDERING. This port (which is GBA-only for the time) has been pushed upstream to the official Sourceforge repository. There have been quite a few improvements made to the codebase since VBA Next was originally forked from VBA-M.

    Is there a libretro core for cd i emulator android#

    Android devices will benefit from the performance improvements across the board too. This has pushed Final Fantasy 5/6 to fullspeed on PS3/360 and has made many of the games that would not be playable at fullspeed on the Nintendo Wii now run at fullspeed.Įxpect similar improvements on other platforms – the iPad Mini/2 can now play games like Sonic Advance 1/2/Mario Advance 1 at fullspeed whereas previously it would be stuck at 52fps or so. bgK has made a drastic improvement in speed by changing gfxDrawTextScreen to a tile-based rendering approach.

    Is there a libretro core for cd i emulator code#

    VBA’s rendering code has always been needlessly inefficient and slow due to its pixel-per-pixel loops.

    Is there a libretro core for cd i emulator upgrade#

    This week it will gain an even bigger performance upgrade thanks to the work of bgK. VBA Next is a fork of VBA-M with notable improvements in performance. If C++11 proves to be a problem on those platforms I might have to deprecate the codebase to C++03 or C++98.

    is there a libretro core for cd-i emulator

    I will have to see how feasible a port to the consoles (and Blackberry) will turn out to be. It is written in C++11 and will be ported to all platforms that have a compiler in their toolchain that allows compiling for that standard.ĭinothawr will be bundled with RetroArch Android/iOS starting from version 0.9.9.7. Next to the game being nominated at the Norwegian Game Awards 2013, this game is notable in another way – it is perhaps the first example of a game written from scratch for the libretro API. It has a rolling soundtrack that is very soothing to the ear and has a definite distinctive style. It has quite simple gameplay mechanics – you control a dinosaur from a top-down perspective that has to free his enfrozen dinosaur friends by pushing them onto lava. Hans-Kristian Arntzen (Themaister) and Agnes Heyer have made a Kickle Kubickle-style game in their spare time that looks a lot like a 16bit Super Nintendo game from the early to mid ’90s. Initial per-core config support for Androidĭinothawr – first libretro game built from scratch.Picodrive updates – improved 32X emulation (see below).VBA Next – big performance improvements (see below).Dinothawr included (for PC/Android/iOS for now) – see below.But there will still be plenty of good stuff in this new release, such as: In the meantime, there will be a lot more incremental point updates until we arrive at that stage.

    is there a libretro core for cd-i emulator

    No, that won’t be bundled until RetroArch 1.0. No, this is not yet the new release with the Nintendo 64 core. Here is what we have been spending our time on since the last release – and some more project-related progress.Īnother new version is upcoming.














    Is there a libretro core for cd-i emulator